Apr 08, 2006, 03:18 PM // 15:18
|
#2
|
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
|
Surgers can strip energy better and faster with 2, whereas you only need 1 person to toss migrane about.
Or something like that.
|
|
|
Apr 08, 2006, 03:54 PM // 15:54
|
#3
|
Lion's Arch Merchant
|
Migraine has to have a build(I mean the 7 other player, not your skillbar) that has ALOT of hexes, or esle it's useless, while a Surge/Burner can fit into any build pretty well. So to me the opposite is true. But I guess if I were to agrue the other side, it's because of all the two monk backlines, you can't deny two monks with one edenial mesmer, while you can stick migraine and conundrum on two differant monks with a single illusion mesmer.
Last edited by DieInBasra; Apr 08, 2006 at 03:57 PM // 15:57..
|
|
|
Apr 08, 2006, 05:25 PM // 17:25
|
#5
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Also, archane echoing Migrane is very effective, and playing both builds, I know from experience that a good migrane messmer can annoy 2 monks at once, while a e-surger can only handle one.
The problem with migrane mesmers, is fighting a team like IWAY, Ranger Spike, or ViM trapper groups with few spellcasters, Migrane messers really become useless in later stages of the fight, while e-surgers can constantly be dishing out damage.
|
|
|
Apr 08, 2006, 05:40 PM // 17:40
|
#6
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
I think the major drawback of Migraine is that it's a caster only spell. I don't think it's better than E-surge builds even if you go hex heavy. It sure is more annoying but I wouldn't say it's more functional. 2 e-surge mesmers can shut down just about anything, heck, they can even bring blackout for even higher damage impact.
|
|
|
Apr 08, 2006, 05:46 PM // 17:46
|
#7
|
Lion's Arch Merchant
|
In a hex build you want as many hexes as you can get, and Migraine is just about as crippling a hex as there is, aside from Spiteful Spirit. So in hex heavy builds there isn't really a question of which to go with in regards to Migraine vs edenial.
|
|
|
Apr 08, 2006, 08:36 PM // 20:36
|
#8
|
Academy Page
|
From my experience this is true. If im the only mesmer I'll go either Power block/blackout or Migrane. It becomes quite hard to lockdown energy if your the only e-surge. It's possible, but with 2 it's going to be much more effective. Maybe I just find e-surge boring, I don't know. :P
|
|
|
Apr 09, 2006, 07:06 AM // 07:06
|
#9
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
Oh, no doubt, I find E-surge extreeeemely boring but I cannot deny its highly effective. I love Panic, what can I tell you. I used to do Panic denial a lot in the past, in hex heavy builds. Panic + Suffering puts 2 hexes on a whole bunch of peeps rite there. Follow up with dual SoW. I would do a Panic/Wrack/Ether Lord/Sigs, and the team Necro would do Faint/Siphon/Suffering/Malaise kind of build and that would be gg rite there. GL trying use anything with your nrg getting degened and destroyed. Was fun... but Surge is less heavy duty. Ever wonder why everyone new to Mes runs a Surge build? It's easypie.
|
|
|
Apr 09, 2006, 09:16 AM // 09:16
|
#10
|
Jungle Guide
Join Date: Mar 2006
Guild: AoM
|
Quote:
Originally Posted by Hella Good
Oh, no doubt, I find E-surge extreeeemely boring but I cannot deny its highly effective. I love Panic, what can I tell you. I used to do Panic denial a lot in the past, in hex heavy builds. Panic + Suffering puts 2 hexes on a whole bunch of peeps rite there. Follow up with dual SoW. I would do a Panic/Wrack/Ether Lord/Sigs, and the team Necro would do Faint/Siphon/Suffering/Malaise kind of build and that would be gg rite there. GL trying use anything with your nrg getting degened and destroyed. Was fun... but Surge is less heavy duty. Ever wonder why everyone new to Mes runs a Surge build? It's easypie.
|
This is really only half true.
Yes it is very easy to play a Surge build. HOWEVER, it is difficult to play a Surge build VERY WELL. This is the difference. The same as anyone can play a Warrior but not everyone can play a warrior well.
Surge builds are used because they are "easy" in the terms of you can just run out, edeny them but mashing buttons and don't have to worry about much and still be somewhat effective. A good ESurger will watch for things like Focus swapping, make sure the Monk NEVER has energy and still deal out a good bit of damage on a spike. Where as something like a Dom Mesmer for example has to really pay attention, watch for spells being cast, interupt, etc... and it takes more practice to be good.
|
|
|
Apr 10, 2006, 06:50 PM // 18:50
|
#11
|
Krytan Explorer
Join Date: Sep 2005
Location: Minneapolis
Guild: Natural Born Killas [NBK]
|
I too would find the oppsite to be true. I run both migrane and E-denial. So here's what i believe. A solo migrane Mesmer can only effectily shutdown a single target, with Migrane and the Conjure cover hex, but if the other team has half-way decent hex removal or if the monk your on runs CoP the Migrane is kinda screwed. How ever a solo E-Denial mesmer can do much more damage, see that they dont really use hexes except Mind wrack and panic (in some cases) hex removal doesn't apply. E-denials also have AoE spells under there belt like SoW, Panic, E-sugre, so they are able to drain and/or hinder more than one target, somthing a solo Migrane can't do. A Tag-Team Migrane can be very deadly, and with a hex spaming necro on the team they become even deadlier. Just as a Tag-Team E-denails can be deadly. But in the case of soloing I'd have to say a Solo E-denial is much better than a solo Migrane.
|
|
|
Apr 10, 2006, 09:46 PM // 21:46
|
#12
|
Raged Out
|
Quote:
Originally Posted by art_
^ Basically what he said.
If you are going to run a migraine build you *need* a lot of hexes otherwise you aren't going to achieve anything. Your migraines will just be giving energy to the monks through inspired hex, and you will be a wasted character. Of course this depends that you are running the traditional HA migrainer which hits migraine + phantasm then interrupts everything important.
Generally if you are running dual migraine mesmers you want at least a hex spamming necro to overwhelm the other teams hex removal, as well being able to shutdown their often superior direct damage.
In conclusion: Migraine for hex builds, edenial surge/burners for everything else
EDIT: I reread your post. I think you may have been referring to RA, which is different to 8v8.
|
normally migrainers are interrupters, so inspired hex is a slow casting spell giving plenty of time to interrupt it therefor the spell becomes useless.
|
|
|
Apr 10, 2006, 10:40 PM // 22:40
|
#13
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
Unless of course there is more than one monk... You gotta be really dishing out a bunch of hexes for Migraine to be worthwhile and even then it's more of an annoyance than a disabling skill.
|
|
|
Apr 14, 2006, 01:39 AM // 01:39
|
#14
|
Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
|
E-denial almost died when people found out about focus swaps; then again Migraine died to CoP so...I dunno =/
|
|
|
Apr 14, 2006, 04:05 AM // 04:05
|
#15
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
Mindwrack is there to bring vengence.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
pi!!ow |
Nolani Academy of Arts |
2 |
May 05, 2006 10:51 AM // 10:51 |
Crashing, and nothing works!
|
AetherDryth |
Technician's Corner |
4 |
Feb 28, 2006 01:46 PM // 13:46 |
see? eoe works :D
|
smurfhunter |
Gladiator's Arena |
53 |
Nov 16, 2005 09:02 AM // 09:02 |
33.6K works
|
Darksci |
Technician's Corner |
6 |
May 27, 2005 07:27 PM // 19:27 |
All times are GMT. The time now is 12:41 AM // 00:41.
|