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Old Apr 08, 2006, 01:54 PM // 13:54   #1
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Default E-surger works best in pairs while Migrainer can work alone?

I've heard from several people that E-surger works best if you got 2, while Migrainer can work alone. Is that a myth or fact?

Ive played both roles, while I play Migrainer I find a poor player who I will interupt all the time (or a team with CoF), so he cant use any spells at all.

While I play e-surger I can join in spiking teams to add damage, or find a poor energy-user and deny him his energy. The result is very few skills/spells for that member.

So why does e-surger works best in pairs while migrainer can work alone? Someone kind enough to explain this to me?
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Old Apr 08, 2006, 03:18 PM // 15:18   #2
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Surgers can strip energy better and faster with 2, whereas you only need 1 person to toss migrane about.

Or something like that.
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Old Apr 08, 2006, 03:54 PM // 15:54   #3
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Migraine has to have a build(I mean the 7 other player, not your skillbar) that has ALOT of hexes, or esle it's useless, while a Surge/Burner can fit into any build pretty well. So to me the opposite is true. But I guess if I were to agrue the other side, it's because of all the two monk backlines, you can't deny two monks with one edenial mesmer, while you can stick migraine and conundrum on two differant monks with a single illusion mesmer.

Last edited by DieInBasra; Apr 08, 2006 at 03:57 PM // 15:57..
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Old Apr 08, 2006, 05:18 PM // 17:18   #4
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^ Basically what he said.

If you are going to run a migraine build you *need* a lot of hexes otherwise you aren't going to achieve anything. Your migraines will just be giving energy to the monks through inspired hex, and you will be a wasted character. Of course this depends that you are running the traditional HA migrainer which hits migraine + phantasm then interrupts everything important.

Generally if you are running dual migraine mesmers you want at least a hex spamming necro to overwhelm the other teams hex removal, as well being able to shutdown their often superior direct damage.

In conclusion: Migraine for hex builds, edenial surge/burners for everything else

EDIT: I reread your post. I think you may have been referring to RA, which is different to 8v8.

Last edited by art_; Apr 08, 2006 at 05:21 PM // 17:21..
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Old Apr 08, 2006, 05:25 PM // 17:25   #5
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Also, archane echoing Migrane is very effective, and playing both builds, I know from experience that a good migrane messmer can annoy 2 monks at once, while a e-surger can only handle one.

The problem with migrane mesmers, is fighting a team like IWAY, Ranger Spike, or ViM trapper groups with few spellcasters, Migrane messers really become useless in later stages of the fight, while e-surgers can constantly be dishing out damage.
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Old Apr 08, 2006, 05:40 PM // 17:40   #6
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I think the major drawback of Migraine is that it's a caster only spell. I don't think it's better than E-surge builds even if you go hex heavy. It sure is more annoying but I wouldn't say it's more functional. 2 e-surge mesmers can shut down just about anything, heck, they can even bring blackout for even higher damage impact.
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Old Apr 08, 2006, 05:46 PM // 17:46   #7
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In a hex build you want as many hexes as you can get, and Migraine is just about as crippling a hex as there is, aside from Spiteful Spirit. So in hex heavy builds there isn't really a question of which to go with in regards to Migraine vs edenial.
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Old Apr 08, 2006, 08:36 PM // 20:36   #8
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From my experience this is true. If im the only mesmer I'll go either Power block/blackout or Migrane. It becomes quite hard to lockdown energy if your the only e-surge. It's possible, but with 2 it's going to be much more effective. Maybe I just find e-surge boring, I don't know. :P
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Old Apr 09, 2006, 07:06 AM // 07:06   #9
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Oh, no doubt, I find E-surge extreeeemely boring but I cannot deny its highly effective. I love Panic, what can I tell you. I used to do Panic denial a lot in the past, in hex heavy builds. Panic + Suffering puts 2 hexes on a whole bunch of peeps rite there. Follow up with dual SoW. I would do a Panic/Wrack/Ether Lord/Sigs, and the team Necro would do Faint/Siphon/Suffering/Malaise kind of build and that would be gg rite there. GL trying use anything with your nrg getting degened and destroyed. Was fun... but Surge is less heavy duty. Ever wonder why everyone new to Mes runs a Surge build? It's easypie.
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Old Apr 09, 2006, 09:16 AM // 09:16   #10
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Quote:
Originally Posted by Hella Good
Oh, no doubt, I find E-surge extreeeemely boring but I cannot deny its highly effective. I love Panic, what can I tell you. I used to do Panic denial a lot in the past, in hex heavy builds. Panic + Suffering puts 2 hexes on a whole bunch of peeps rite there. Follow up with dual SoW. I would do a Panic/Wrack/Ether Lord/Sigs, and the team Necro would do Faint/Siphon/Suffering/Malaise kind of build and that would be gg rite there. GL trying use anything with your nrg getting degened and destroyed. Was fun... but Surge is less heavy duty. Ever wonder why everyone new to Mes runs a Surge build? It's easypie.
This is really only half true.

Yes it is very easy to play a Surge build. HOWEVER, it is difficult to play a Surge build VERY WELL. This is the difference. The same as anyone can play a Warrior but not everyone can play a warrior well.

Surge builds are used because they are "easy" in the terms of you can just run out, edeny them but mashing buttons and don't have to worry about much and still be somewhat effective. A good ESurger will watch for things like Focus swapping, make sure the Monk NEVER has energy and still deal out a good bit of damage on a spike. Where as something like a Dom Mesmer for example has to really pay attention, watch for spells being cast, interupt, etc... and it takes more practice to be good.
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Old Apr 10, 2006, 06:50 PM // 18:50   #11
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I too would find the oppsite to be true. I run both migrane and E-denial. So here's what i believe. A solo migrane Mesmer can only effectily shutdown a single target, with Migrane and the Conjure cover hex, but if the other team has half-way decent hex removal or if the monk your on runs CoP the Migrane is kinda screwed. How ever a solo E-Denial mesmer can do much more damage, see that they dont really use hexes except Mind wrack and panic (in some cases) hex removal doesn't apply. E-denials also have AoE spells under there belt like SoW, Panic, E-sugre, so they are able to drain and/or hinder more than one target, somthing a solo Migrane can't do. A Tag-Team Migrane can be very deadly, and with a hex spaming necro on the team they become even deadlier. Just as a Tag-Team E-denails can be deadly. But in the case of soloing I'd have to say a Solo E-denial is much better than a solo Migrane.
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Old Apr 10, 2006, 09:46 PM // 21:46   #12
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Quote:
Originally Posted by art_
^ Basically what he said.

If you are going to run a migraine build you *need* a lot of hexes otherwise you aren't going to achieve anything. Your migraines will just be giving energy to the monks through inspired hex, and you will be a wasted character. Of course this depends that you are running the traditional HA migrainer which hits migraine + phantasm then interrupts everything important.

Generally if you are running dual migraine mesmers you want at least a hex spamming necro to overwhelm the other teams hex removal, as well being able to shutdown their often superior direct damage.

In conclusion: Migraine for hex builds, edenial surge/burners for everything else

EDIT: I reread your post. I think you may have been referring to RA, which is different to 8v8.
normally migrainers are interrupters, so inspired hex is a slow casting spell giving plenty of time to interrupt it therefor the spell becomes useless.
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Old Apr 10, 2006, 10:40 PM // 22:40   #13
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Unless of course there is more than one monk... You gotta be really dishing out a bunch of hexes for Migraine to be worthwhile and even then it's more of an annoyance than a disabling skill.
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Old Apr 14, 2006, 01:39 AM // 01:39   #14
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E-denial almost died when people found out about focus swaps; then again Migraine died to CoP so...I dunno =/
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Old Apr 14, 2006, 04:05 AM // 04:05   #15
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Mindwrack is there to bring vengence.
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